Embark on a journey through the dangerous
and adventurous world of Four Moons, where
ancient powers and fierce tribes collide.
Follow Occi, a hero determined to save the
people, as he navigates treacherous
landscapes, unravels the mysteries of the
Moon of Vigor, and battles dark forces
threatening to tear the world apart.
Overview
Challenge
Collaborating closely with other
writers
to balance creative vision and continuity,
particularly in crafting the political and
religious structures.
Opportunity
Gained the opportunity to create a unique
religion
inspired by real life historical religions,
and events , providing a rich philosophical
foundation for the world.
Background & Brief
I worked on a small indie project called Four
Moons – Tales of Occi as a
writer and
world builder.
Here, I helped to create the histories,
religion, and lore for the main race of the
game.
To create a unique and believable religion, I
drew inspiration from Confucianism, as well as
historical events like the Bronze Age
collapse, the Medieval Dark Ages, and the rise
of the Catholic clergy.
Using these influences, I crafted a religion
centered around a mythical great hunt and a set
of core philosophical tenets that the followers
adhered to. The collapse of civilizations and
the rise of religious institutions in history
shaped how the religion in Four Moons evolved,
just as ancient societies experienced shifts in
power, belief systems, and societal structures.
I also collaborated with another writer to
develop the day-to-day life of the people,
creating an intricate political system composed
of guilds, a dynastic monarchy, and a strict
religious clergy. The blending of historical
themes and fantasy elements allowed for a richer
world-building experience, one that felt
grounded in both historical cycles and unique
mythologies. It was a highly satisfying project,
and I gained invaluable experience in working
collaboratively with other writers to bring the
world of Four Moons to life.
Tools
– Google Docs
Responsibilities
– Developed the Hemeians’ history,
religion, and culture with other writers.
– Collaborated on lore creation to
maintain consistency across the game.
– Worked with multiple departments,
understanding dependencies and contributing to
the game’s vision.